From the linked article. This is fucked, man. This is why I don’t like mobile games - I want to pay up front for a good game, then get lost in it for hours. It’s escapism, and an almost meditative state of flow when you really get into it. Not this “tap twice every day” BS.

Seriously, game devs: stop it. Just. Stop.

Update Great quote from metro.co.uk

We were going to refer to Dungeon Keeper as a non-game, but that’s not really accurate. It’s an anti-game. It is purposefully designed not to require thought, skill, or experimentation. Instead it rewards only money and, begrudgingly, patience.